“PENGARUH METODE GAMIFIKASI TERHADAP MOTIVASI DAN HASIL BELAJAR PAI DI SMK MUHAMMADIYAH 6 MEDAN”. Sindoro: Cendikia Pendidikan 18, no. 10 (September 10, 2026). Accessed October 17, 2026. https://journal.cib.institute/index.php/sindoro/article/view/4019.